You can find more information about it here: There are several different methods (algorithms) of Anti-Aliasing which can be applied to OMSI 2. MrBonk. DXVK 2. stutters a lot from case to case. The game OS requirement can be lowered to Windows 8. This problem is solved with anti-aliasing by greatly reducing the sharpness of the edges, hence a slight blurring effect around the edges of images in games. Antti-aliasing is a computer graphics technique that smoothes jagged edges on curves and diagonal lines. Do the following twice. Software information STALKER: Clear Sky (20510) Black screen or distorted screen. enhance in-game MSAA with TrSSAA), which can provide higher quality and greater reliability for applications with built-in support for anti-aliasing. Which leads me to point 2: Using nvidia-settings to force vsync, anti aliasing or anistropic filtering for games played via Steam in general, Steam Proton doesn’t work. ), how long it took the ban to take. This release also adds improvements for various video games, as well as sample rate shading for older games. dlls (DXVK in this case). That script has largely remained the same for the lifetime of the dxvk project. In general with radeon and ryzen, you'll want to a: have fresh kernels b: have as fresh Mesa and dxvk as humanly possible. Even the D3D9 option doesn't really "force MSAA", it only forces the swap chain image, i. L. 2. Click on the Environment Variables radio button. The main reason is because the computer screen or output device is made up of a large number of pixels. floatEmulation = strict' to fix the missing lava at Vault of the Warrior. the quality setting has some impact on performance. Install DXVK; Install DXVK to <path-to-game>GTAIV. Neither do anything. #15. Skip intro videos. 4x. All reactions. NVidia Anti-Aliasing Guide (updated) Videocards - NVIDIA GeForce Drivers Section. This is especially useful for Grimrock since not only does it not handle high resolutions well in regards to the HUD, but it also doesn't really work with traditional anti-aliasing techniques. TAA, or Temporal Anti-Aliasing, is similar to FXAA. ini and commandline. If you're using DXVK (which I recommend), none of the AA options through Nvidia panel will work, so you'll have to use SweetFX with it, following the guide in the comment above. Command line; See Command line arguments. 3 Anti-aliasing (AA) 6 Input; 7 Audio. You can get rid of aliasing problems with only 100% resolution scale in game. Not directly comparable, since WINEs own implementation is DX11 -> OpenGL and dxvk is DX11 -> Vulkan. 2 or lower you must download DXVK v1. Based on this spreadsheet, copied to this page 2/Oct/2021. Vertical sync (Vsync) 60 FPS and 120+ FPS: 144 hz support: High dynamic range display (HDR) Input. MSAA primarily looks at areas that are issue-prone, like the edges of geometry. Each pixel is rectangular in shape. Originally Posted by eric jarnea. Benchmarked + visualized using MangoHud. I think DLAA does a great job at anti aliasing but either there is something wrong with the implementation here or there is something wrong on my end. It can be so awful that you have to use DXVK just to make it fun to play. I have instelled iCEnhancer 2. SweetFX antialiasing works for fairly modern GPUs e. 10-mac-async. Go to <path-to-game> Create an empty text file named dxvk. 3 Cannot set shadows to high quality setting; 8. Wine. Running your DirectX 9/10/11 games in Vulkan. Given this history, I find it highly unlikely for it to require any change that isn't as simple as a sed command. So if you are using AA through enbseries. 1 week ago. Verify that your application uses DXVK instead of wined3d by enabling the HUD (see notes below). I reported the issue to Doitsujin and he made a little patch (which is in latest master) that should fix the issue. NVIDIA RTX 4070 Ti. Therefore, Raceroom was a jaggy mess. Need for Speed: Carbon Collector's Edition (PC DVD), max settings with anti-aliasing. 2 when only 5700 XT was around?. Also at least I had some FPS issues with it dropping below 30 FPS constantly until I turned Shadow Quality to medium instead of high, everything else maxed (AA still at medium). DXVK now supports presenting to parts of a window by copying the contents of the backbuffer to system memory and then drawing them into the window on the CPU. One guy claims to get 400 fps with it here. In games like Overwatch, that meant that you can see through walls until the shaders were compiled. 5-19. forceSwapchainMSAA to force the inclusion of the MSAA anti-overlap method (Multi-sample anti-aliasing) for images processed in SwapChain. dll file to replace default anti aliasing method with TAA. MSAA đều được coi là các hình thức Khử răng cưa truyền thống. Enhanced Subpixel Morphological Anti-Aliasing. ago. Here is a comparison in the context of jagged edges: With no. 4. 1. On my 1080 it does not give extra frames, but might on newer GPUs. 4. conf as the extension of the file) to avoid and reduce even more stutters to the game. Games installed natively seem to respect whatever I set in. Games installed natively. ago. So, use in-game. L. The SSAA11 DirectX 11 sample demonstrates some of the ways in which to reduce scene aliasing without using a post process technique. (Disclaimer: Dxwrapper doesn't work with fusion fix's cutscene fix which fixes the fps issue and the definition. Install SilentPath & Widescreen Fix DXVK_ASYNC=1 PROTON_HEAP_DELAY_FREE=1 DXVK_FRAME_RATE=120 PULSE_LATENCY_MSEC=60 PROTON_FORCE_LARGE_ADDRESS_AWARE=1 WINE_FULLSCREEN_FSR=1 %command%. No individual option. One advantage of an active filter is that for multi-order filters, the operation of the filter is less sensitive to the values of the external components, in particular, the 'Q. - Massively improved performance with Anti-Aliasing (MSAA) on AMD. Creating a DXVK config file in the game directory. So, in the zip you'll find the reshade-shaders folder that you can simply extract into your game bin folder after installing DXVK and Reshade. - Massively improved performance with Anti-Aliasing (MSAA) on AMD. 0. The other anti-aliasing options won't work. Then, use the CD command to move to the DXVK folder. Guide: How to use DXVK & AFMF to Greatly improve performance on Old games ( and some Newer ones !. This will force it onto GTA IV. cd /usr/share/dxvk/Running a DirectX Game on Vulkan | DXVKWanted to cover this for a while! DXVK: Async (better): a text file, name it dxvk. 8x Msaa + 8x normal supersampling. Yeah I already had MSAA disabled when it stopped working suddenly. DXVK Players May be falsely banned by Anti Cheat Engine; Blizzard Currently Investigating Issue General Discussion. There IS a large text mode which makes all text legible, however the game. CMAA - Super Sampling (whole object) Smart Rendering, Pattern Recognition to lighten load. 3D color LookUp Table. 5 Cutscene Black Screen Fix; 8. It greatly improves the quality of some textures (see the pictures below) and does not reduce the performance significantly (at least in my case). Sims 3 & DXVK. 위신호 제거 (僞信號制擧, 영어: Anti-Aliasing 안티에일리어싱[ *], 줄여서 AA )는 높은 해상도의 신호를 낮은 해상도에서 나타낼 때 생기는 계단 현상 (깨진 패턴)을 최소화하는 방법이다. I recently bought GTAIV for PC to satisfy my GTA needs until GTAV comes out, if it does. 4 Contact Shadows; 8. 3 drivers. randomgarbage332. Extract the contents of the dxvk-*. The bitness of the game executable (32-bit or 64-bit). You can get rid of aliasing problems with only 100% resolution scale in game. For the screen tearing bit, how would I go about doing that? I have the d3d9 and dxgi files so dxvk is installed but I don't see a way to edit them. As you can see in the above example as well. RYO_91. if you are unsure click start and then type dxdiag and press enter click Display 1 you should see your vram megabytes listed) < >After some extensive testing, I've come to the conclusion that DXVK 1. 0. The game runs very smooth now and looks nice. Download the latest dxvk-xxx. You can find more information about it here:. dlls (DXVK in this case). Its because you have another anti aliasing enabled probably, disable SMAA from game settings and disable. DXVK Download DXVK here. Markie removed my AA section for DXVK asserting that "it's already covered by specific software and glossary pages". This works for both linear and nearest-neighbor filtering. Anti aliasing in GTA IV, FINALLY! Psythik 12 years ago #1. Is there any mod or something? Since the ENB doesn't work with the latest steam version. (Based on Daodan's suggestion)I haven't played it since DXVK 1. You might also have to switch Anti-aliasing control to "enhance the application setting" and select what level AA you want (ie 4x). Go into the 32 bit folder (dxvk-1. For FXAA, the effect of values 2, 4, and 6 will see the smoothing of jagged edges become better and better. ) 3. You can toggle async with a launch option or an environment variable. dll file to replace default anti aliasing method with TAA. There is a really good anti aliasing mod for Alien Isolation that doesn't work with newer AMD drivers. Use launch options via properties in Steam -oldgameui if you can't see menus/options in-game (may break. In the same Win64 folder,. It's. Notes. Super-sampling is the best form of anti-aliasing but is also very demanding. The other anti-aliasing options won't work. (Turn off the "Blur" setting for example as it breaks motion blur/DoF in cutscenes) But it looks way better than 4xSGSSAA at 768p. How can I force anti-aliasing in GTA IV? Ask Question Asked 11 years, 7 months ago Modified 7 years, 6 months ago Viewed 40k times 4 My GTA IV version is 1. You can use left gpu power for higher graphic settings or anything you. the exe file which is ffxiii. This may give less CPU overhead compared to the game's own. The other anti-aliasing options won't work. 7. 4. This is a high-quality hardware method that smooths the edges of individual polygons, and only works with Forward rendering in Unity. Extract the contents of the dxvk-*. Is it possible to make a 6650 XT run with the last known Adrenaline version 20. OpenGL: old OpenGL renderer (default at the moment) Vulkan run 1: new Vulkan renderer, a few lag spikes due to shader precaching. AMD SuperSample Anti-Aliasing (SSAA) Sample. Video. 3 later this quarter is enabling delta color compression (DCC) for multi-sample anti-aliasing (MSAA) images on AMD RDNA3 (GFX11) graphics processors. Anti Aliasing I turned everything else to max and stable. 1; Apitrace file(s). An easy tip to improve the Anti-Aliasing in GTA IV! General The standard AA in GTA IV is quite terrible, and for me it actually bothered me a bit! Luckily if you’re on PC and have a. I am pretty sure they just change the global settings, things like texture filtering quality, tessellation mode, vsync, anti aliasing settings that sort of thing, some games might benefit from certain settings like you can force the witcher 3 to take 8x tessellation for a small fps boost on some cards and texture filtering quality can be set to performance or standard. Notes:-Using latest DXVK for Vulkan instead of. Install DXVK Wrapper after DX11. Using the open-source MESA drivers, smokes do not render (DXVK and Vulkan). . dxvk-async could theoretically trigger client-side anti cheats, and as such, may be risky to use inside of multiplayer games. e. 3) d3d9_37. github","path":". tar. By doing this I've had a lot of fun playing. Make sure you have connected your GOG account in Lutris and that you own this game. The glossary page the anti-alaising just lists a bunch of different methods for injecting AA with absolutely no context or instructions on how to use them. Using SweetFX with ENB and DXVK. It is so good optimized that in fact increases performance for some games (in this case GTA IV). 0 also have major issues with DXVK. Multisampling is a small modification of the supersampling algorithm that is more focused on edge antialiasing. rename the txt document dxvk. DXVK, the Vulkan-based implementation of D3D9, D3D10 and D3D11 for Wine / Proton has version 1. A. This commonly affects games with anti-cheat systems, such as Genshin Impact. Disabling TAA is the lesser of two evils. verb file in /usr/share/dxvk/. Plus, I can't think of any recent DX10+ class game that did NOT have various anti-aliasing settings. Pixels are arranged in a grid on your display, so when a diagonal line shows up on-screen, it creates a blocky, stair-stepping effect. High-fidelity upscaling: Vertical sync (Vsync) See the glossary page for potential. Markie removed my AA section for DXVK asserting that "it's already covered by specific software and glossary pages". It is not CPU hungry and works without significant fps degradation even on 2-core Athlon X2. RYO_91. 1) place dxgi. The rasterizer still generates (most of) its rasterization data for each sample. Additionally, due to how the title implemented GPU checks, the game will refuse to launch on any system using Intel. If you're using DXVK (which I recommend), none of the AA options through Nvidia panel will work, so you'll have to use SweetFX with it, following the guide in the comment above. conf and uncomment (remove #) "# dxgi. My anti-aliasing setting is set to high, and the visual tearing only happens in lot view, not the neighborhood. XHelperZ-2236 June 2, 2022, 3:27pm 2. Antialiasing with DXVK and GTA IV. You can use left gpu power for higher graphic settings or anything you. It can, however, be applied to OMSI 2 (Windows/Linux) which results in stability improvements and can result in a potential performance boosts. e. 2 No Anti-Aliasing available; 8. If the launcher of the game crashes, add -NoLauncher command line argument or run Borderlands2. After digging in the code of Reshade and DXVK, I found an issue in DXVK that made Reshade exit at initialization. enableHDR = True" to activate the setting. 2. That's one way to improve performance. Klemc. Se debe a que MLAA elimina los bordes irregulares difuminando la imagen y mezclando los píxeles de forma similar a FXAA. conf if there isn't one. SweetFX works just fine as you can set it to load extra . dll and dxgi. anti-aliasing, LUTs, etc. The biggest new feature in the DXVK 2. dll from DXVK archive to game folder and that's it. High dynamic range display (HDR) See the glossary page for potential alternatives. 3 (on Intel Arc) and improves comp. The higher resolution you go the less it matters because of density of the pixels. This is the lowest quality AA available, but works with pretty much any game. , #then start at zero and increase until aliasing is a problem. Windows Games Running on Batocera This is a community-maintained list of Windows games tested on Batocera, what version of Batocera it was on and if any tweaks/issues were present. ↑ NVidia Anti-Aliasing Guide. 4. - Run the game!TimeShift is a singleplayer and multiplayer first-person action, FPS and shooter game. Miscellaneous - I always recommend adding your entire Steam folder to your anti-virus exclusion list. conf as the extension of the file) to avoid and reduce even more stutters to the game. 8x Msaa + 8x sgssaa. Launch the setup exe via the terminal, uninstall EAC, close the window. It is also highlighted that recently identified bugs in Direct3D 9 implementation have been fixed and small optimizations for performance and memory consumption have been added. The game allows me to select a max resolution of 1600x1200 at 100hz for some reason, not allowing me to go any higher in resolution nor refresh rate. The following comments are owned by whoever posted them. While it does not introduce any blurriness, its scope of application is limited. maxFrameLatency = 1. AMD people can already enable it by adding RADV_PERFTEST=gpl to the steam launch commands. Zintoatree. x or earlier! Unpack . Perhaps the WINE implementation of the system calls that program is making, is more efficient. conf and place it in the gta iv directory 5. 10. 7 Temporarily freezing during. T. I do agree some other anti aliasing methods could be nice, but not necessarily DLSS or FSR, rather something. Thanks. Boardlands 3 (tonemapping from @italomandara) Final Fantasy 14; Genshin Impact ; God of War; Grand Theft Auto 5; Jedi Fallen OrderAs title which anti aliasing setting is the best for visuals and performance? Related Topics Dark and Darker Dungeon crawler Role-playing video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment. DXVK is the translation tool used inside of Steam Play Proton that translates Direct3D 9 / 10 / 11 to Vulkan and a new release is out now with version 1. xz (or later). Antialiasing in GTAIV PC. Forcibly enable compiling. DXVK 2. Methods include multisample antialiasing (MSAA), supersample antialiasing (SSAA) and enhanced quality antialiasing (EQAA). This method does not work well with images that have numerous horizontal and vertical lines. The game shares much of its. 1 Vulkan-based implementation of D3D9, D3D10, and D3D11 for Linux / Wine is now available with new features and improvements for all of you hardcore gamers out there. It looks similar to downsampling (to calculate at higher resolution than monitor then to scale the result to the monitor) but with the FSR algorithm. You can get rid of aliasing problems with only 100% resolution scale in game. Like most games that upgrade to dx11 that implement real AA methods like TAA, SCS should have done the same, but instead they replace one crappy AA effect with another lol. Slightly higher quality can be achieved via my fork of DXVK, but it requires very recent hardware and a bit tricky setup. Originally posted by Victor: You can force FXAA through Nvidia control panel. If you're using DXVK (which I recommend),. Everything maxed out, game restarted, then maxed out again, first max out opens more settings after restart. Really helps visibility. Copy link Contributor Author. Open the archive in a archive manager such as 7-Zip. Even the D3D9 option doesn't really "force MSAA", it only forces the swap chain image, i. Let’s not forget that GTAV uses TAA for its anti-aliasing solution. Msaa and Ssaa need to much performance,that's why I wanna use post processing. Can be used to downscale from 4K, if your screen resolution is lower than that. svechi wrote: ↑ 09 Sep 2023 22:23 Amazing job! Tried it for ATS on Linux using Proton and got "Unsupported version!" message with both v2 and v3 of the dll. One of the DXVK dev posted that they don't use the old ASYNC patch because it causes mis-renderings that were hard to diagnose, but that was years ago. in section 3 - anti aliasing, find anti aliasing - setting and from the dropdown box next to it and select 4x4[4x4 Supersampling (D3D only)] 11) press the apply button on the right top and exit the program. This D3D11On12 support is needed for newer Unity Engine titles like Lego Builder's Journey. 9. ago. Those using DXVK on Fedora or OpenSUSE must use Winetricks to execute the setup_dxvk. If you need help getting Lutris set up, check out our Lutris guide. d3d9. If you’re wondering what anti-aliasing is and how it makes your graphics look better, the short answer is that it smooths the jagged edges. I always use 8x to know if it applied (fps going down massively and/or gpu load increasing a lot). (the rest of the graphics settings can be off or low) Ran the game with DXVK_HUD=1 DXVK_LOG_LEVEL=debug VK_INSTANCE_LAYERS=VK_LAYER_LUNARG_standard_validation WINEARCH=win64 DXVK 1. 9,005. Let’s not forget that GTAV uses TAA for its anti-aliasing solution. I wrote the AA instructions for a very good reason: GTAIV has awful aliasing. Try combining downsampling with NVCP FXAA instead of ReShade SMAA/FXAA then, if you're not using DXVK (it doesn't seem to apply to games using the. For testing with Intel ARC, use this configuration and also without it in WoW 3. exe Call of Duty 2 = PASSED - Fixed by adding 32bit DXVK d3d9 and dxgi DLLs to same folder as game . dll" and "dxgi. Its because you have another anti aliasing enabled probably, disable SMAA from game settings and disable. This improves compatibility with game launchers, particularly those based on Microsoft's WPF toolkit, and some visual novels. 30 did not need maxFrameLatency in DXVK. vkBasalt is a Vulkan post processing layer to enhance the visual graphics of games. Basically you copy x86 d3d9. Use the latest DXVK. SMAA means Subpixel Morphological AntiAliasing, it is a new technique of AA derivated from Morphological AntiAliasing. The first reason is because the optical low pass filter (OLPF) and sensor are often glued together to help with flare issues, making this operation impossible for many cameras. dll from DXVK on GitHub into C:Program Files (x86)SteamsteamappscommonBeamNG. It's a shame because I really wanna use zolikapatch and zolika's trainer but for whatever reason he won't bother. Donation Points system. SMAA + CMAA was the only combo that I found that didn't blur the texts. dll and dxgi. In DSP for audio, I understand what Aliasing is (fixed with an anti-aliasing filter), but there is also something called Imaging (fixed with a reconstruction filter). Creating a DXVK config file in the game directory. - Extract these files into where your game executable (GTAIV. E. No stutters in LA Noire in Dx9, but it's weird that GTA IV, the one game that I want more FPS in, doesn't boot up. It's a different form of AA that takes edges and blurs them together, adjusting the colors respectively. first of all, make sure d3d11. 11. It's running well. FXAA is mostly what you're thinking of, which looks like shit imo. Input. Now, onto the question: I'm avid user of DX9 AA flags by way of nvidia Inspector and recently noticed that actually nothing under the Anti-Aliasing panel (not even forcing FXAA) takes hold on the games when run with DXVK. This antialiasing method is very simple and uses older Sweetfx that is based on injectSMAA. NVIDIA anti-aliasing doesn't work with Vulkan. Use Dxvk too, it can be annoying in the beginning, but once the you played enough it should help quite a bit. 2 FPS) Vulkan Examples,. 6 Anti-aliasing, DOF, Motion blur disabled in all games (for more clarity and to be able to see any difference). TAA (Temporal Anti Aliasing) implemented with a . In other cases an active filter (i. 8/11 of the methods listed will not work with DXVK. Vulkan run 2. Then i was thinking about the dxvk solution i used before to run windows games on Linux, i thought it will run much better if you translate old dx9 api to vulkan, and there are results:. Anti-aliasing filter, a filter used before a signal sampler, to restrict the bandwidth of a signal such as in audio applications. The game is not a direct sequel to its predecessor Fallout 3, but follows events referenced in Fallout and Fallout 2 and features the return of elements from Fallout 2. Changing anti aliiasing settings makes no difference for me either, and the AMD options also look dreadful. My reasons against it currently are: - The game officially supports Windows 10 and above. Anti-aliasing (AA) MSAA up to 8x. 0 and 1. conf in the folder where your games' executable is located. What you've just downloaded is a TAR archive, and you need to extract it. My order for testing to force anti aliasing: 1. Anti-aliasing (AA) 2x SSAA is enabled at very high settings. PS: my CPU/GPU hardware combo is Intel W3690 (at 4. Codeweavers revealed in a blog post that Apple has chosen to base the Game Porting Toolkit on their CrossOver source code. I use SweetFX alongside DXVK to be able to use SweetFX's antialiasing along side using Vulkan, as DXVK does not have its own anti-aliasing thingy. 2. Note that this workaround has the following undesirable side-effects in my testing: Will disable multiplayer/online functionalityDXVK is a translation layer from Direct3D 9/10/11 to Vulkan which allows running 3D applications on Linux using Wine, but it work well even on Windows! And it's easy just drag and drop the correct api to the game folder. Instability: Frequently Multiplayer. Well, it isn't. K. 3 Anti-aliasing (AA) 6 Input; 7 Audio. GPU load: 65-100%, similar on all three runs. Vulkan is not a silver bullet, just sayin. Turn it on on the drivers if you want the sharpness filter effect, the in-game FFX option is a resolution scaler. SweetFX works just fine as you can set it to load extra . For AMD users, Refer this guide and the anti aliasing section. Software information. When a continuous signal or image is sampled, or a digital image is resampled, the sampling imposes a limit on the frequencies available in the input signal that can be represented in the. When you don’t have depth, alpha and color data in the same buffer you can’t perform most types of traditional AA. Anyway, the reason why such an option doesn't exist for D3D11 is because it simply isn't practical to implement this in a useful way. Discover AMD Fluid Motion Frames for Video, Support for D3D11 Native/DXVK. The game is up to date and running with DX11 (translated to Vulkan with DXVK). 3 Field of view (FOV) 5 Input; 6 Audio. It is removing/recuding aliasing, flickering, shimmering with minimal performance impact. One is that anti-aliasing solutions are a lot more interesting than I was expecting and another is that it seems like there is a knowledge gap for information on these methods and associated technologies. It is removing/recuding aliasing, flickering, shimmering with minimal performance impact. ok,try to reduce view distance and environmental detail to 8 (since from 8 to 10 is 20 yards LOD and sucks a good chunk of cpu power) also on advanced options check. NVIDIA RTX 4070 Ti. Performance was also much worse across the board. It's a bit of an uphill battle to get so many tens of thousands of games to work nicely, but DXVK shows just how powerful and flexible. Supersampling or supersampling anti-aliasing ( SSAA) is a spatial anti-aliasing method, i. Messages: 25It blurries the image slightly, but it is the best way to get rid of aliasing of transparent surfaces in gMotor on nVidia. SweetFX may be used in conjunction with ENB for antialiasing and other custom shader effects. samplerAnisotropy = 16 and save it Anti-Aliasing was on from the Nvidia control panel and from the dxwrapper. The image is clearer, it has up to 16X MSAA, and has SSGGAA. After doing so, my game will boot successfully but only load to the. 08:44 PM. Using SweetFX alongside DXVK gives me some errors. If I have file explorer opened I can see that DXVK makes a LaunchGTAIV_d3d9 file so the game technically. (easy way to add anti-aliasing and sharpening, works with DXVK perfectly fine and does not require additional DLL files. Anything that runs on DirectX 11 is a good candidate to test out. Then create a config file in the directory that contains dxvk-async dll's ( thing you extracted above ) and game exe. 7. They usually appear on creatures and npcs. - Select Manage 3d settings and go to the Program settings Tab. Happens when you turn on both anti aliasing and post processing in the game. This should work without stutters compare to standard DXVK. lol. Using DXVK to play, finally got all the launch options to force resolution and stop it resetting if I alt+tab out. Vertical sync (Vsync) 60 FPS: Capped at 30 FPS. Use -novid command line argument; Enabling the console. conf. Although it is intended for use on. I wanted to use SweetFX so i followed the instructions on Antun Shabunin's blog,. gz archive from: Doitsujin's DXVK. Hello, running the game on patch 1. Go to <path-to-game> Create an empty text file named dxvk. Even with following every step of the Graphic Rules Maker tutorial. This multilevel chainloading is not recommended though as ENB has its own built-in antialiasing and custom shader effects. 1 Localizations; 8 Issues fixed. Anti-aliasing (AA) MSAA up to 8x. Config file name will be dxvk. When it comes to making lines that curve or are rounded, the rectangles cause jagged edges. MSAA perf is always rather bad on DXVK with RADV, but that doesn't really seem like something we can fix on our end. 2023-11-03 : Goodbye Manjaro!Tomb Raider DX11 (maximum graphics preset except Tesselation) Menu - 70 FPS.